A network loop occurs when redundant connections between switches cause data packets to endlessly circulate, suitable to broadcast storms, high CPU usage, and network congestion. A Broadcast Storm is basically a situation when an abruptly large number of broadcast packets in a very small amount of time. Due to the broadcast storm, the network quality degrades significantly. If left unresolved, network loops can disrupt communication, slow down network performance, and even crash switches or. It starts when traffic is multiplied or repeated faster than the network can process it, and the result is delayed applications, dropped packets, and systems that feel “down” even when they are technically still online. These packets can consume a significant portion of network resources, leading to network slowdowns or even complete network outages.
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